DiDi Food courier platform

DiDi Food courier platform

Global Design Group - UIUX design intern

Role

UIUX design

UIUX design

Illustration design

Motion design

Timeline

Jun-Nov 2025

Team

Solo design under guidance

Tools

MasterGo

After Effect

During my internship, I was in charge of:

12

Design Tasks

2

Illustration Tasks

1

Design System

4

Competitive Research

12

Design Tasks

2

Illustration Tasks

1

Design System

4

Rounds of
Competitive Research

Drove and managed every stage of the end-to-end design process for each design tasks including:

1

Initial Design Briefing with PMs

2

UIUX Design

3

Design Internal Review

4

Tri-team Initial Review ( with PMs & Developers)

Tri-team Initial Review
(with PMs & Developers)

5

Tri-team Final Review ( with PMs & Developers)

Tri-team Final Review
(with PMs & Developers)

6

Design Handoff

7

Design Quality Assurance

During my internship, I was in charge of:

12

Design Tasks

2

Illustration Tasks

1

Design System

4

Rounds of
Competitive Research

Main project: Courier incentive

Incentive model used by the platform to adjust delivery capacity. By segmenting different business scenarios, this initiative enables the targeted allocation of platform resources to key nodes, achieving effective delivery capacity allocation and rational cost control.

Main project: Courier incentive

Incentive model used by the platform to adjust delivery capacity. By segmenting different business scenarios, this initiative enables the targeted allocation of platform resources to key nodes, achieving effective delivery capacity allocation and rational cost control.

How did the project began…

The project was started in a super small scale: adding labels in new design system to the guarantee reward settlement detail page to help couriers build clearer reward understanding.

As the new design system rolled out, it created the perfect opportunity to revamp the entire rewards experience — refining both its design style and structure to better match the rest of the product. I started out with the reward detail pages.

01 Courier incentive - Reward details

01.1 Existing design problems (guarantee reward ongoing & end status)

01.2 Draft 1

01.3 Design strategies

Meanwhile, a new type of reward named the "Streak Reward" has been created, the first long term reward aiming to improve insufficient supply during specific periods. Due to its special long term reward characteristic, some design changes were made.

01.4 Design adaption based on different reward type

Dynamic foldable calendar

Since streak award is a long term reward, research shown seeing the actual dates across longer period would be helpful.

Labels

Earlier visual explorations

01.5 Final design (Similar structure across all kinds of reward)

02 Courier incentive - Reward calendar

02.1 Existing design problems

02.4 Design strategies

1
1
Clearer visual structural consistency in new design style

Fixed Structure

2
2
Boost reward design
innovation
Boost reward design innovation

02.5 Final design

03 Reward skins for special events/scenarios

Problem

Style inconsistency
  • Inconsistent visual style

  • Poor composition

  • Style mismatch

Draft

Final

04 Courier incentive - Multiple touchpoints
05 Reward design & flow guideline

After a systematic visual updates of the reward function, I summarized a reward guideline to help other designer in the team understanding the reward sector.

How did the project began…

The project was started in a super small scale: adding labels in new design system to the guarantee reward settlement detail page to help couriers build clearer reward understanding.

Main project: Courier incentive

Incentive model used by the platform to adjust delivery capacity. By segmenting different business scenarios, this initiative enables the targeted allocation of platform resources to key nodes, achieving effective delivery capacity allocation and rational cost control.

As the new design system rolled out, it created the perfect opportunity to revamp the entire rewards experience — refining both its design style and structure to better match the rest of the product. I started out with the reward detail pages.

01 Courier incentive - Reward details

01.1 Existing design problems (guarantee reward ongoing & end status)

01.2 Draft 1

01.3 Design strategies

Meanwhile, a new type of reward named the "Streak Reward" has been created, the first long term reward aiming to improve insufficient supply during specific periods. Due to its special long term reward characteristic, some design changes were made.

01.4 Design adaption based on different reward type

Dynamic foldable calendar

Since streak award is a long term reward, research shown seeing the actual dates across longer period would be helpful.

Labels

Earlier visual explorations

01.5 Final design (Similar structure across all kinds of reward)

Drove and managed every stage of the end-to-end design process for each design tasks including:

1

Initial Design Briefing with PMs

2

UIUX Design

3

Design Internal Review

4

Tri-team Initial Review (with PMs & Developers)

5

Tri-team Final Review (with PMs & Developers)

6

Design Handoff

7

Design Quality Assurance

Other design tasks

02.4 Design strategies

1
1
Clearer visual structural consistency in new design style

Fixed Structure

2
2
Boost reward design
innovation

02.1 Existing design problems

04 Courier incentive - Multiple touchpoints

Draft

Final

02 Courier incentive - Reward calendar
03 Reward skins for special events/scenarios

Problem

Style inconsistency
  • Inconsistent visual style

  • Poor composition

  • Style mismatch

05 Reward design & flow guideline

After a systematic visual updates of the reward function, I summarized a reward guideline to help other designer in the team understanding the reward sector.

Other design tasks

02.5 Final design