


DiDi Food courier platform
DiDi Food courier platform
Global Design Group - UIUX design intern
Role
UIUX design
Illustration design
Motion design
Timeline
Jun-Nov 2025
Team
Solo design under guidance
Tools
MasterGo
After Effect
During my internship, I was in charge of:
12
Design Tasks
2
Illustration Tasks
1
Design System
4
Rounds of
Competitive Research
12
Design Tasks
2
Illustration Tasks
1
Design System
4
Rounds of
Competitive Research
Drove and managed every stage of the end-to-end design process for each design tasks including:
1
Initial Design Briefing with PMs
2
UIUX Design
3
Design Internal Review
4
Tri-team Initial Review ( with PMs & Developers)
5
Tri-team Final Review ( with PMs & Developers)
6
Design Handoff
7
Design Quality Assurance
Courier incentive project
How did the project began…
The project was started in a super small scale: adding labels in new design system to the guarantee reward settlement detail page to help couriers build clearer reward understanding.

As the new design system rolled out, it created the perfect opportunity to revamp the entire rewards experience — refining both its design style and structure to better match the rest of the product. I started out with the reward detail pages.
01 Courier incentive - Reward details

01.1 Existing design problems (guarantee reward ongoing & end status)






01.2 Draft 1

01.3 Design strategies



Meanwhile, a new type of reward named the "Streak Reward" has been created, the first long term reward aiming to improve insufficient supply during specific periods. Due to its special long term reward characteristic, some design changes were made.

01.4 Design adaption based on different reward type
Design Adaption
Dynamic foldable calendar
Since streak award is a long term reward, research shown seeing the actual dates across longer period would be helpful.
Labels


Earlier visual explorations

01.5 Final design (Similar structure across all kinds of reward)



02 Courier incentive - Reward calendar

02.1 Existing design problems




02.4 Design strategies
1
1
Clearer visual structural consistency in new design style
Fixed Structure





2
2
Boost reward design
innovation
02.5 Final design


03 Reward skins for special events/scenarios
Problem
Style inconsistency
Inconsistent visual style
Poor composition
Style mismatch

Draft

Final

04 Courier incentive - Multiple touchpoints


05 Reward design & flow guideline
After a systematic visual updates of the reward function, I summarized a reward guideline to help other designer in the team understanding the reward sector.


Other design tasks
